Write a C To implement Linear probing method in collision resolution technique
#include <stdio.h>
#include<stdlib.h>
#define TABLE_SIZE 10
int h[TABLE_SIZE]={NULL};
void insert()
{
int key,index,i,flag=0,hkey;
printf("\nenter a value to insert into hash table\n");
scanf("%d",&key);
hkey=key%TABLE_SIZE;
for(i=0;i<TABLE_SIZE;i++)
{
index=(hkey+i)%TABLE_SIZE;
if(h[index] == NULL)
{
h[index]=key;
break;
}
}
if(i == TABLE_SIZE)
printf("\nelement cannot be inserted\n");
}
void search()
{
int key,index,i,flag=0,hkey;
printf("\nenter search element\n");
scanf("%d",&key);
hkey=key%TABLE_SIZE;
for(i=0;i<TABLE_SIZE; i++)
{
index=(hkey+i)%TABLE_SIZE;
if(h[index]==key)
{
printf("value is found at index %d",index);
break;
}
}
if(i == TABLE_SIZE)
printf("\n value is not found\n");
}
void display()
{
int i;
printf("\nelements in the hash table are \n");
for(i=0;i< TABLE_SIZE; i++)
printf("\nat index %d \t value = %d",i,h[i]);
}
int main()
{
int opt,i;
while(1)
{
printf("\nPress 1. Insert\t 2. Display \t3. Search \t4.Exit \n");
scanf("%d",&opt);
switch(opt)
{
case 1:
insert();
break;
case 2:
display();
break;
case 3:
search();
break;
case 4:exit(0);
}
}
return 0;
}
OUTPUT :
Post a Comment
0 Comments